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<P class=c0><SPAN class=c10>Ranger</SPAN></P>
<P class="c0 c5"><SPAN class=c10></SPAN></P>
<P class=c4><SPAN class=c2>Arrow Storm</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Fixed Cast Time: None</SPAN></P>
<P class=c4><SPAN>Variable Cast Time: (1.8 + 0.2 * Skill Level) 
seconds</SPAN></P>
<P class=c4><SPAN>Skill re-use Delay: (5.2 - 0.2 * Skill Level) 
seconds</SPAN></P>
<P class=c4><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c4><SPAN>ATK [{(Skill Level x 80) + 1000} x (Caster’s Base Level/100)] 
%</SPAN></P>
<P class=c4><SPAN>AoE: </SPAN></P>
<P class=c4><SPAN>Level 1 ~ 5: 7x7</SPAN></P>
<P class=c4><SPAN>Level 6 ~ 9: 9x9</SPAN></P>
<P class=c4><SPAN>Level 10: 11x11</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Main Ranger</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Tolerance/ATK: + (5 * Skill Level)</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN class=c2>Aimed Bolt</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c4><SPAN>Variable Cast Time: 4 seconds</SPAN></P>
<P class=c4><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c4><SPAN>Targets affected by Ankle Snare / Electric Shocker / Warg 
Bite’s immobilization state will receive bonus damage from Aimed 
Bolt.</SPAN></P>
<P class=c4><SPAN>If used on &lt;targets not affected by immobilization 
state&gt; will only be hit once by the skill.</SPAN></P>
<P class=c4><SPAN>Number of hits (on immobilized targets):</SPAN></P>
<P class=c4><SPAN>Small: 2 ~ 3 hits (2 Hit: 50% / 3 Hit: 50% chance)</SPAN></P>
<P class=c4><SPAN>Medium: 3 ~ 4 hits (3 Hit: 60% / 4 Hit: 40% chance)</SPAN></P>
<P class=c4><SPAN>Large: 4 ~ 5 hits (4 Hit: 70% / 5 Hit: 30% chance)</SPAN></P>
<P class=c4><SPAN>Aimed Bolt will remove Immobilization state from all 
targets.</SPAN></P>
<P class=c4><SPAN>Each hit is increased by the Skill modifier.</SPAN></P>
<P class=c4><SPAN>Damage: ATK [{ 500 + (Skill Level x 50)} x (Caster’s Base 
Level/100)] %</SPAN>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P></P>
<P class=c4><SPAN class=c2>Fear Breeze</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c4><SPAN>Melee attacks will not activate Fear Breeze</SPAN></P>
<P class=c4><SPAN>Unequipping or changing weapon will cause Fear Breeze buff to 
disappear</SPAN></P>
<P class="c4 c5"><SPAN class=c15></SPAN></P>
<TABLE class=c6 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c16>
      <P class=c0><SPAN>Level</SPAN></P></TD>
    <TD class=c9>
      <P class=c0><SPAN>1</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>2</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>3</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>4</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>5</SPAN></P></TD></TR>
  <TR>
    <TD class=c16>
      <P class=c0><SPAN>Duration</SPAN></P></TD>
    <TD class=c9>
      <P class=c0><SPAN>60 second</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>90 second</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>120 second</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>150 second</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>180 second</SPAN></P></TD></TR>
  <TR>
    <TD class=c16>
      <P class=c0><SPAN>Consecutive attacks</SPAN></P></TD>
    <TD class=c9>
      <P class=c0><SPAN>2</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>&nbsp;2</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>2 ~ 3</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>2 ~ 4</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN>2 ~ 5</SPAN></P></TD></TR>
  <TR>
    <TD class=c16>
      <P class=c0><SPAN>SP Cost</SPAN></P></TD>
    <TD class=c9>
      <P class=c0><SPAN class=c2>55</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>60</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>65</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>70</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>75</SPAN></P></TD></TR>
  <TR>
    <TD class=c16>
      <P class=c0><SPAN>Individual</SPAN></P>
      <P class=c0><SPAN>Activation Chance</SPAN></P>
      <P class=c0><SPAN></SPAN>&nbsp;</P></TD>
    <TD class=c9>
      <P class=c0><SPAN class=c2>12 % chance to attack 2 times.</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>12 % chance to attack 2 times.</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>9 % chance to attack 3 times.</SPAN></P>
      <P class=c0><SPAN class=c2>12 % chance to attack 2 times</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>6 % chance to attack 4 times.</SPAN></P>
      <P class=c0><SPAN class=c2>9 % chance to attack 3 times.</SPAN></P>
      <P class=c0><SPAN class=c2>12 % chance to attack 2 times.</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>3 % chance to attack 5 times.</SPAN></P>
      <P class=c0><SPAN class=c2>6 % chance to attack 4 times.</SPAN></P>
      <P class=c0><SPAN class=c2>9 % chance to attack 3 times.</SPAN></P>
      <P class=c0><SPAN class=c2>12 % chance to attack 2 times.</SPAN></P></TD></TR>
  <TR>
    <TD class=c16>
      <P class=c0><SPAN>Total Activation Chance</SPAN></P></TD>
    <TD class=c9>
      <P class=c0><SPAN class=c2>12 %</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>12 %</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>21 %</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>27 %</SPAN></P></TD>
    <TD class=c12>
      <P class=c0><SPAN class=c2>30 %</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Electric Shocker</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>SP Drain per second: (5 * Skill Level) %</SPAN></P>
<P class=c4><SPAN>Duration: (18 + 2 * Skill Level) - [(Target’s AGI + VIT)/10] * 
0.7seconds</SPAN></P>
<P class=c4><SPAN>Target’s VIT and AGI reduces the duration of the trap by 
[{(VIT + AGI) / 10} x 0.7] seconds.</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Bomb Cluster</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Skill Modifier + [ { (Skill Level x Caster’s DEX) + (INT x 5) 
} x (1.5 + (Caster’s Base Level / 100)) } ] x { (Trap Research Skill Level x 20) 
/ 50 }</SPAN></P>
<P class=c4><SPAN>AoE: 7x7</SPAN></P>
<P class=c4><SPAN>Cannot be placed under a target</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Warg Rider</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<TABLE class=c6 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c20>
      <P class="c0 c1"><SPAN>Level</SPAN></P></TD>
    <TD class=c25>
      <P class="c0 c1"><SPAN>1</SPAN></P></TD>
    <TD class=c23>
      <P class="c0 c1"><SPAN>2</SPAN></P></TD>
    <TD class=c24>
      <P class="c0 c1"><SPAN>3</SPAN></P></TD></TR>
  <TR>
    <TD class=c20>
      <P class="c0 c1"><SPAN>Movement Speed</SPAN></P></TD>
    <TD class=c25>
      <P class="c0 c1"><SPAN>10% slower than Pecopeco</SPAN></P></TD>
    <TD class=c23>
      <P class="c0 c1"><SPAN>Same as Pecopeco</SPAN></P></TD>
    <TD class=c24>
      <P class="c0 c1"><SPAN>10% faster than 
Pecopeco</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c4 c5"><SPAN></SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Warg Dash</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c4><SPAN>If Ranger has learned Warg Strike,</SPAN></P>
<P class=c4><SPAN>ATK 300% + (Caster’s Current Weight x 10 / 8) + Tooth of Warg 
(damage bonus from tooth of warg depends on skill level)</SPAN></P>
<P class=c4><SPAN>*** Warg will deal 3x3 splash damage when it is forcibly 
stopped by an obstacle.</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Warg Strike</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>(Skill Level x 200% ATK) + (Tooth of Warg bonus 
damage)</SPAN></P>
<P class=c4><SPAN>*** When attacking in close or long range, Auto-Warg Strike 
activates at 1% per 3 points in LUK.</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN class=c2>Warg Bite</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c4><SPAN>Duration: </SPAN><SPAN>(Skill Level x 1 ) + (Tooth of Warg x 
0.5 ) second</SPAN></P>
<P class=c4><SPAN>Duration is no longer reduced by target’s Stats</SPAN></P>
<P class=c4><SPAN>Re-use Delay: (2 + 2 * Skill Level) seconds</SPAN></P>
<P class=c4><SPAN>Damage: </SPAN></P>
<P class=c4><SPAN>Level 1: 600%</SPAN></P>
<P class=c4><SPAN>Level 2: 800%</SPAN></P>
<P class=c4><SPAN>Level 3: 1000%</SPAN></P>
<P class=c4><SPAN>Level 4: 1200%</SPAN></P>
<P class=c4><SPAN>Level 5: 1500%</SPAN></P>
<P class=c4><SPAN>Immobilization Success chance: </SPAN></P>
<P class=c4><SPAN>[{(Base Success chance) - (Target’s AGI / 4)} + (Tooth of Warg 
skill level x 2)] %</SPAN></P>
<P class=c4><SPAN>,where base success chance = (50 + 10 * Skill Level) 
%</SPAN></P>
<P class=c4><SPAN>* Success chance cannot go below 50%.</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Tooth of Warg</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>ATK bonus: 30 * Skill Level</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Keen Nose</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>Global Skill Delay: 3 seconds</SPAN></P>
<TABLE class=c6 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c18>
      <P class="c0 c1"><SPAN>Level</SPAN></P></TD>
    <TD class=c13>
      <P class="c0 c1"><SPAN>1</SPAN></P></TD>
    <TD class=c22>
      <P class="c0 c1"><SPAN>2</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN>3</SPAN></P></TD>
    <TD class=c21>
      <P class="c0 c1"><SPAN>4</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN>5</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c0 c1"><SPAN>ATK</SPAN></P></TD>
    <TD class=c13>
      <P class="c0 c1"><SPAN>150 %</SPAN></P></TD>
    <TD class=c22>
      <P class="c0 c1"><SPAN>200%</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN>250%</SPAN></P></TD>
    <TD class=c21>
      <P class="c0 c1"><SPAN>&nbsp; &nbsp;300%</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN>350%</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c0 c1"><SPAN>Warg Bite Activation Chance</SPAN></P></TD>
    <TD class=c13>
      <P class="c0 c1"><SPAN>8 %</SPAN></P></TD>
    <TD class=c22>
      <P class="c0 c1"><SPAN>16%</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN>24%</SPAN></P></TD>
    <TD class=c21>
      <P class="c0 c1"><SPAN>&nbsp; &nbsp;32%</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN>40%</SPAN></P></TD></TR>
  <TR>
    <TD class=c18>
      <P class="c0 c1"><SPAN>Detecting Range</SPAN></P></TD>
    <TD class=c13>
      <P class="c0 c1"><SPAN class=c2>7 x 7</SPAN></P></TD>
    <TD class=c22>
      <P class="c0 c1"><SPAN class=c2>9 x 9</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN class=c2>11 x 11</SPAN></P></TD>
    <TD class=c21>
      <P class="c0 c1"><SPAN class=c2>&nbsp; 13 x 13</SPAN></P></TD>
    <TD class=c17>
      <P class="c0 c1"><SPAN class=c2>15 x 15</SPAN></P></TD></TR></TBODY></TABLE>
<P class="c4 c5"><SPAN></SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN class=c2>Camouflage</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>While in Camouflage, CRIT chance and damage increases by 10% 
and +30 (Fixed) per second respectively. However Ranger’s DEF will decrease by 
5% per second.</SPAN></P>
<P class=c4><SPAN>(CRIT is increased up to 100%, Damage is increased up to +300 
(Fixed) )</SPAN></P>
<P class=c4><SPAN>Movement Speed:</SPAN></P>
<P class=c4><SPAN>Level 1 ~ 2: 0%</SPAN></P>
<P class=c4><SPAN>Level 3: 50%</SPAN></P>
<P class=c4><SPAN>Level 4: 75%</SPAN></P>
<P class=c4><SPAN>Level 5: 100%</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Trap Research</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<TABLE class=c6 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c19>
      <P class="c0 c1"><SPAN>Level</SPAN></P></TD>
    <TD class=c7>
      <P class="c0 c1"><SPAN>Bonus ATK</SPAN></P></TD>
    <TD class=c16>
      <P class="c0 c1"><SPAN>Bonus INT</SPAN></P></TD>
    <TD class=c11>
      <P class="c0 c1"><SPAN>Bonus MSP</SPAN></P></TD>
    <TD class=c8>
      <P class="c0 c1"><SPAN>Bonus Trap Range</SPAN></P></TD></TR>
  <TR>
    <TD class=c19>
      <P class="c0 c1"><SPAN>1</SPAN></P></TD>
    <TD class=c7>
      <P class="c0 c1"><SPAN>+ 40</SPAN></P></TD>
    <TD class=c16>
      <P class="c0 c1"><SPAN>+1</SPAN></P></TD>
    <TD class=c11>
      <P class="c0 c1"><SPAN class=c2>+220</SPAN></P></TD>
    <TD class=c8>
      <P class="c0 c1"><SPAN class=c2>+ 1 cell</SPAN></P></TD></TR>
  <TR>
    <TD class=c19>
      <P class="c0 c1"><SPAN>2</SPAN></P></TD>
    <TD class=c7>
      <P class="c0 c1"><SPAN>+ 80</SPAN></P></TD>
    <TD class=c16>
      <P class="c0 c1"><SPAN>+2</SPAN></P></TD>
    <TD class=c11>
      <P class="c0 c1"><SPAN class=c2>+240</SPAN></P></TD>
    <TD class=c8>
      <P class="c0 c1"><SPAN class=c2>+ 1 cell</SPAN></P></TD></TR>
  <TR>
    <TD class=c19>
      <P class="c0 c1"><SPAN>3</SPAN></P></TD>
    <TD class=c7>
      <P class="c0 c1"><SPAN>+ 120</SPAN></P></TD>
    <TD class=c16>
      <P class="c0 c1"><SPAN>+3</SPAN></P></TD>
    <TD class=c11>
      <P class="c0 c1"><SPAN class=c2>+260</SPAN></P></TD>
    <TD class=c8>
      <P class="c0 c1"><SPAN class=c2>+ 2 cell</SPAN></P></TD></TR>
  <TR>
    <TD class=c19>
      <P class="c0 c1"><SPAN>4</SPAN></P></TD>
    <TD class=c7>
      <P class="c0 c1"><SPAN>+ 160</SPAN></P></TD>
    <TD class=c16>
      <P class="c0 c1"><SPAN>+4</SPAN></P></TD>
    <TD class=c11>
      <P class="c0 c1"><SPAN class=c2>+280</SPAN></P></TD>
    <TD class=c8>
      <P class="c0 c1"><SPAN class=c2>+ 2 cell</SPAN></P></TD></TR>
  <TR>
    <TD class=c19>
      <P class="c0 c1"><SPAN>5</SPAN></P></TD>
    <TD class=c7>
      <P class="c0 c1"><SPAN>+ 200</SPAN></P></TD>
    <TD class=c16>
      <P class="c0 c1"><SPAN>+5</SPAN></P></TD>
    <TD class=c11>
      <P class="c0 c1"><SPAN class=c2>+300</SPAN></P></TD>
    <TD class=c8>
      <P class="c0 c1"><SPAN class=c2>+ 3 cell</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c4><SPAN class=c2>Fire Trap</SPAN></P>
<P class="c4 c5"><SPAN class=c2></SPAN></P>
<P class=c4><SPAN>ATK 100% + [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 
5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 
100 }</SPAN></P>
<P class=c4><SPAN>Burning chance: (50 + 10 * Skill Level) %</SPAN></P>
<P class=c4><SPAN>Duration: 15 seconds</SPAN></P>
<P class=c4><SPAN>Fire Element</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN class=c2>Ice Trap</SPAN></P>
<P class="c4 c5"><SPAN></SPAN></P>
<P class=c4><SPAN>ATK 100% + [{(Ice Trap Skill Level x Caster’s DEX) + (INT x 
5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 
100}</SPAN></P>
<P class=c4><SPAN>Freezing chance: (50 + 10 * Skill Level) %</SPAN></P>
<P class=c4><SPAN>Duration: 20 seconds</SPAN></P>
<P class=c4><SPAN>Water Element</SPAN></P></DIV>
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